Introduction Unreal Engine is one of the most popular game engines. A lot of popular games has been built using this engine. Unfortunately "engine" is a very ill-defined term in the industry and can mean different things for different engines and people. Is it a library? Is it a editor? Is it a toolset? Perhaps … Continue reading Understanding Unreal Build Tool
Month: November 2018
Compiling C++ Code
Introduction The idea of this post is to discuss what is necessary to compile C++ code. There's a lot of issues that can crop up during compilation time and it is very hard to understand what is going on if you don't understand how C++ compilation works. This also is useful to understand how different … Continue reading Compiling C++ Code
Linking Libraries in C++
Introduction The goal of this post is to analyse the key differences between linking libraries in .NET and C++. The idea is to explore what are the pitfalls when planning how to structure your components in a reusable way. The focus is on the C++ side. The .NET aspects here will be more to demonstrate … Continue reading Linking Libraries in C++